Rating:  Summary: Good book Review: I bought this book after flash mx was released, so I spent a great deal of time rewriting the code from this book to be more "mx-like". Such as having the code more centralized and creating clips instead of duplicating. If you stick to the flash 5 ways of doing things, this is a great book...however, some of the techniques in this book are now considered bad technique with MX. As far as gaming goes, this book is really good. Just wish I waited on the mx version!
Rating:  Summary: Very Impressed Review: I bought this book thinking, "45$ is a lot for a book with no cd." Boy, was I wrong. This book is full of incredible documentation of how to write games using Flash 5 and ActionScript together. The aim is towards the total novice and is right on target with helpful insight, advice, and just the right phrasing to establish the reader as a skilled AS writer.
Rating:  Summary: Very Impressed Review: I bought this book thinking, "45$ is a lot for a book with no cd." Boy, was I wrong. This book is full of incredible documentation of how to write games using Flash 5 and ActionScript together. The aim is towards the total novice and is right on target with helpful insight, advice, and just the right phrasing to establish the reader as a skilled AS writer.
Rating:  Summary: Flash Action Script Review: I have been using Mr. Rosenzweig's books for several years. He is a true genius. This book as he points out in the beginning is not for a non-user of Flash. If you are at the beginning level, you will want to get a more familiar with Flash. The examples he has provided are truely those an intermediate Flash user should know. What I like best about the book is that Mr. Rosenzweig gets right into the meat of what you need to know without a bunch of frivilous nonsense that puts you to sleep.
Rating:  Summary: I hope to make my own flash games someday! Review: I just purchased this book and I'm looking forward to learn how to create games using flash. I have to get a good grip on the basics of flash first though. I got this book for $5 from Amazon's used book marketplace. Even though this is for Flash 5, this book can still be applied to Flash MX.
Rating:  Summary: Action Scripting Reindeer Review: I just wanted to say I bought your Flash5 Game book! I have leraned more in 1 hour than I did reading for 8 in the Flash manual!! I recently created my first Flash Movie (nominated for a PIXIE) "Take My Antlers, Please!" and I am now 3/4 finished with the sequel "Rebel Without A Claus" I Wish I had had your book much sooner, I would have done things much differently. Have Fun, Stan Holden, Exalted Ruler TheLooneyBin
Rating:  Summary: Best ActionScript book out there. Review: I've been using Flash since Flash 2 so I know the program fairly well but from the art side. I've read every advanced ActionScript book out there and this is the VERY BEST. If you are an intermediate scripter to advanced this will take you to new heights from there it's all you. You know all the little tricky things that actionscript programmers don't tell you, there all in here. Everything is explained well and there is are always the fla.s if you get confused. Learn the concepts well and your writing your own personal scripts, that's what the Flash world needed..it couldn't have come at a better time for me.
Rating:  Summary: Perfect for Intermediate to Advanced Flash Developers Review: If you like Gary's "Advanced Lingo for Games," book you'll find yourself right at home. This is not necessarily a book for beginners, but if you already know a computer language and you want to dive into learning Flash's ActionScript you should seriously consider buying it. This book reveals the underpinnings of the thinking and problem-solving required to develop a variety of interactive games with ActionScript. Every line of code in the book is detailed with Gary's easy to read narrative style. Though the book does not include a CD, all of the code examples are available online. I found this book to be just what I needed to better learn how to apply ActionScript to real world game development, and in this respect it's worth every page and every penny.
Rating:  Summary: Perfect for Intermediate to Advanced Flash Developers Review: If you like Gary's "Advanced Lingo for Games," book you'll find yourself right at home. This is not necessarily a book for beginners, but if you already know a computer language and you want to dive into learning Flash's ActionScript you should seriously consider buying it. This book reveals the underpinnings of the thinking and problem-solving required to develop a variety of interactive games with ActionScript. Every line of code in the book is detailed with Gary's easy to read narrative style. Though the book does not include a CD, all of the code examples are available online. I found this book to be just what I needed to better learn how to apply ActionScript to real world game development, and in this respect it's worth every page and every penny.
Rating:  Summary: Grab This Book! Review: If you're wanting to create games with Flash then this book is for you. Here's a run-down of the games you'll find in the chapters:1. Flash Elements Used to Makes Games and Toys 2. An Introduction to ActionScript 3. ActionScript Elements Used to Make Games and Toys 4. The Game-Creation Process 5. ActionScript Design Effects 6. Toys and Gadgets 7. Construction Toys: (Drag and Drop, Click-and-Switch, Sketchbook, Music Mixer.) 8. Hunt and Click Games: (Find-A-Fox, Shoot-A-Fox, Whack-A-Fox.) 9. Catch and Avoid Games: (Apple Catch, Apple Letter Catch, River Rafting Game.) 10. Aim and Shoot Games: (Move and Shoot, Aim and Shoot.) 11. Ball and Paddle Games: (Wall Ball, Paddle Ball, Paddle Bricks.) 12. Quizzes and Word Puzzles: (Flash Quiz, Flash Trivia, Hangman.) 13. Picture Puzzles: (Jigsaw Puzzle, Sliding Puzzle, Matching Game.) 14. Brain Puzzles: (Memory Game, Deduction, Pegs.) 15. Casino and Card Games: (Slot Machine, Video Poker, Simple Blackjack.) 16. Arcade Games: (Space Combat, Space Rocks, Maze Chase, Moon Lander.) 17. Advanced Techniques: (Performance and Optimization, Loader Screens, Copy Protection, High Score Boards.) This book is full of usefull games and ActionScript techniques. Also, the accompannying website has all the working source code for the examples in the book. I was surprised by how much information is packed into this book and I actually e-mailed the author to tell him how pleased I was with his book. He emailed me the same day and told me to get the word out on Amazon.com, so here I am! I totally recommend this book! Go and Get It!
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