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Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell

List Price: $24.99
Your Price: $24.99
Product Info Reviews

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Rating: 5 stars
Summary: Picture This....
Review: Your mission is to find some missing agents in an enemy controlled building. You are alone. Only your stealth and your pistol protect you. No automatic weapons. This is not Unreal. One move could make you just another blood stain on the floor. What do you do?

This game is INTENSE! From training to the actual field work, you will be on the edge of your seat. Sneaking through buildings, shooting out cameras, putting guns to peoples heads and making them talk. This is unlike any game I have ever played. It runs on the Unreal 2 engine, which is very pretty. Lighting, shadows... incredible.
This game is not for someone who likes to run around shooting people. You just can't do that. This game is about patience, and tactics. You'll get wrapped up in it after playing for only like 10 minutes. A Great addition to the Tom Clancey line of games.

Rating: 3 stars
Summary: A good game, but not without it's flaws
Review: Splinter Cell is a great looking game. I don't like modern settings, but they did a beautiful job making the levels look great. Probably the best use of light and shadow in any game. The game moves along quickly, but it seems very linear and small to me. I'm just blasting through the levels.

Sam is one of the best animated characters in gaming. It's a pleasure to watch him go over a wall or pick up a body. He moves so fluidly and lifelike. He grabs the rungs on the ladders and his feet are in the right places too unlike games like Tomb Raider.

Some things I don't like...
The game takes itself very seriously. It's just a personal preference. I like a little humor in a game. The guards say some stupid things and they can be very repetetive. Sometimes I felt rushed to kill a guard hunting me because he just wouldn't shut up with his two lines, "Ollie Ollie upfree. Come out wherever you are." and "You're as good as dead". In the minute it took me to put this man out of his misery he seemed to have said this 15 times and I'd heard the same lines from several other guards. In a game like Thief or Thief 2, I never got tired of the guards lines. They were always coming up with new things.

I'm going to compare the playing style to Thief too. In Splinter Cell you play in third person. Thief was first person. It's really nice to see the character in Splinter Cell, but the thing I miss is the way the Garrett leaned in Thief. He could peek out without being discovered. With SC you can swing the camera out and look way around a corner, but sometimes you'll still get spotted while you're trying to move that camera around. When you were in total darkness in Thief, the guards wouldn't spot you if they stood on your toe. In Splinter Cell you can be in total darkness. If you've alerted the guards, they'll notice you in zero light, which is just annoying because you can't outrun them either. In Thief you at least had that ability to outrun and maybe jump into a well and hang on a rope. In Thief you might need to steal from a mansion and you'd have access to the whole place at the beginning with all your goals. In SC it seems like there's is one way to enter the grounds and one path to follow. The objectives get added as you go along because there's really no chance you aren't going to stumble across the trigger for the new objectives. You're on a path.

The things I did like in SC were...
Rappelling and climbing. This was beautifully done and I thought there could have been more of this. Seemed like there was a lot more shooting than sneaking. It was very rare that you would have more than one way to get someplace. Through the whole game I thought he needed a way to fire a rope arrow so he could climb whatever he wanted, wherever he wanted. When all you can do is climb pipes and ladders, it soon becomes very obvious where you are supposed to go. If you have some sort of grappling hook or rope arrow you can check out many alternate paths, but then the developers would have had to make a much bigger world.

I liked being able to grab people and make them talk or use a retinal scanner or just drag them off and knock them out, but once again, these options were rationed. You could only interogate a few specific people for some very limited dialogue. Compare this to the elaborate conversations (often funny) that you could have in Deus Ex.

I liked some of the gadgets, but you had to work to use them. Still, they're fun to play with. All in all I'd say Splinter Cell is one of the better games out in the last year. It could have been much better if it hadn't been so limited.

Rating: 3 stars
Summary: Played it, then wondered what the big deal is...
Review: No...I never did feel like Sam Fisher. The Graphics are some of the best I have seen, but graphics alone don't make a great game. I feel like I must be insane because I don't like it as well as 90% of the players, but this game is SO LINEAR it makes me sick. I would have loved to be able to go into all the doors it wouldn't let me in, and have the chance to actually figure things out myself. They may as well have left red arrows flashing to get you to the end quicker. I love stealth games, but a much better game was the old "Thief: The Dark Project" Made in 1998...Huge dissappointment. The game isn't half bad, its just that it is not all it was made out to be. Hats off to all you fans, but if you want multiplayer, or the option of thinking, look elsewhere. Buy thief, it is much better...

Rating: 5 stars
Summary: Be Careful, It's Addictive
Review: Splinter Cell really is Stealth Action Redefined. I believe it is one of the greatest games to come out in recent times. It follows in the tradition of other great games like Half-Life. If you love games with lots of action and intrique, Splinter Cell is for you!

Rating: 4 stars
Summary: A half-stealth game
Review: One of the most games that was spotlighted was splinter cell. So I was very anxious about this game, and expected a lot, but it really isn't good as I expected or the other people(espacilly reviewers) mentioned.

The most thing that made me disappointed is that it's a half stealth game. What I think of a 'stealth game'is usally about 'breaking in someplace stealthly' and 'taking care of enemies stealthly'. This game really does well with the 'taking care of enemies stealthly' part but it messed up(?) with the first 'breaking in someplace stealthly' part.
How did it messed it up with the 'breaking in part'? like some other reviewers said it's a really linear(straight) game. It's almost like playing those action adventure games like rayman and such with a non-fantasy enviroment. It's like getting path some weird obstical course and the courses are almost divided clearly. You might heard that this game has many routes to achive missions and the routes are only limited by players imaginations, but in my opinion you really can't. The paths are already made for you and sometimes looks like built unnaturally, every doggy hole or underground tunnels or monkey bar style paths are already set and you can't really break in the way you want like they say in games like Deus ex. And pre-set paths means sometimes you have set your standard the developers and search around paths to next places for an half an hour which you can get through in few seconds because you couldn't find the right path(it really makes me feel like playing doom to find your path)

Ok now let's talk about the other part of the apple(taking care of enemies)
Enemies are smart but not like player. They react as soon as you are spotted. But for an stealth game that which that needs to boost up intense feeling of getting spotted this game really doesn't make you feel intensed. With more details you're just way above the enemy. You get lots(?) of bullets than you think and if you just go for one shot per one enemy, if there isn't an restrictions on using guns, You could use just use your guns to get rid of your enemies not by hitting them. And you have the mighty night-vision so in dark places you're the king because they can't see you but they can't see you but you can see them, and the security cameras are nothing. You just shoot em then nothing, no guards coming out to check them. But the weird thing is it's still fun.

And for the visuals it's a job well done. Physical movement details are superb you can even see sam cover his mouth and nose when his shoots with one hand. And for all those acrobatic moves it evens make me to try those moves.

And for violence It's really a teen rated game. A little blood but not like the matured rated raven sheild. But the game's overall feeling is just Tom Clancy style. Feels like some 'R' rated movie but it's not that intense either.

Summary:Not some solid stealth game but one of the best stealth games you can find in the market. Don't expect some big intense feeling you can feel like when you play hide-and-seek and avoing the seeker without getting spotted by them. But, still you can have fun with the other piece of the apple that's left.

Rating: 5 stars
Summary: amazing, and suspenseful
Review: I loved NOLF and NOLF2 and this game is just great, I love the slealthiness of the game =) Amazing, a very good buy.

Rating: 5 stars
Summary: Best game I've ever played
Review: This game is a must-buy. Even if you are a poor college student, buy it just to give props to the devs. This game is beautiful, a work of art. Incredibly realistic, awesome, and just plain fun. Here's a hint: sneak. If you walk in guns-a-blaze, kiss [yourself] goodbye. Want to see a one shot kill? Well, then walk in guns-a blaze. Your enemies are trained and professional soldiers, not the [wimps]in most games. You cannot, in most cases, kill them outright. Two types of scoped vision (night and thermal), special weapons, more surprises than you can shake a stick at make this game the most fun I've had since, well, let's not get into that. Not that you'd want to shake anything; they'd see you. PLAY THIS GAME, you won't regret it.

Rating: 3 stars
Summary: Help me out
Review: I'm not an experienced gamer, but Splinter Cell looks promising enough. After doing some research, I've found quite a few messages from users who have had their PCs crash as a result of this game. Can anyone verify this?

Rating: 3 stars
Summary: Overrated
Review: Splinter Cell is not a bad game, but it's not the great game that everyone seems to be making it out to be. The game's tagline is "Stealth Action Redefined." To make sure the player gets the idea that the emphasis is on "stealth," the "action" is severely handicapped. Once your character has his gun out he's able to move only at a snail's pace, making shootouts awkward at best. Nonetheless the player is faced with multiple scenarios in which shootouts against multiple opponents are unavoidable. I like the stealth focus, but I'd also like to be able to engage the enemy when called for. Splinter Cell would be a stronger game if players had more of a choice between stealth and action. That choice should be driven by in-game consequences, not by game control limitations.

Environments are good looking, though not varied enough (too many nondescript office). They're also so dark that you'll wind up viewing most of the game through grainy, washed-out, black-and-white nightvision, which is too bad. The player avatar looks and moves great, but other figures are stiff and some of their texture maps (particularly business suits) are poor.

Game logic/AI is weak and fluky. Guards will notice if you've switched the lights off in a nearby office, but they won't notice a missing sentry (even if it was just the two of them stationed in the room before one turned his back for a moment). You can move a dead/unconscious guard, but you can't move a downed guard dog. Don't worry about bloodstains on the floor: there are none. Nor will anyone notice the bullet-holes in the wall, or the hat fallen off your victim's head, which (like the dog) you are powerless to pick up. You can't take out a guard as he's climbing a ladder or getting out of bed; not until he's finished his action and is standing once again on solid ground. Etcetera. Like I said: fluky.

Mission details are scanty. You'd think an NSA super-agent would have access to building schematics or at least a detailed mission briefing, or even a freakin' compass to tell you which direction to head. Not so, but not to worry: this game's severe linearity means that you're pretty much funneled to your objective. In almost every case there's only one way to reach the target, one way to gain entry, one way to complete the mission objective. Replay value, therefore, is essentially nil, unless you want to try to make it through already familiar levels without saving your game or some similar sort of navel-gazing.

There are some nice gadgets that add to gameplay: camera projectiles you can use to scout ahead, and a stun gun round that causes victims to quiver and stutter entertainingly. Sound design is good, voice acting is in general quite good (though why is it foreign soldiers always have to speak English with an accent, rather than their own language?). Music is excellent and really adds to the atmosphere without being intrusive.

All in all, Splinter Cell is a fairly enjoyable diversion for the few days it will take you to complete it before putting it away forever. But it's too flawed and too unchallenging to deserve the accolades it's been receiving. I'd have scored it 2 stars for gameplay, but it gained another star for good looks and atmosphere.

A far superior stealth action game is Hitman: Silent Assassin. Action in that game is also sluggish, but nonetheless more responsive than Splinter Cell. Settings are more varied and atmospheric. And best of all there are multiple ways to approach the target and complete the objective for each level. You're not led by the nose: you have to explore, watch, and think. More of that sort of "action" would have been welcome in Splinter Cell, too.

Rating: 4 stars
Summary: This game will put you in some crazy situations...
Review: I just finished this game a little while ago, and here are my thoughts:
- Great graphics
- Great gameplay. Use your thermo goggles to see people across walls and ceiling and get rid of them! Cling on walls/ceiling/pipes and drop down on your unsuspectin enemies!
- Great gadgets. Ever want to use diversion cameras that make noise to draw the enemy away and then put them to sleep with some gas? You can with this game! You even have those little cameras that fit underneath doors to see what's on the other side.
- The balance between stealth and outright assault is good. I never got too frustrated at having to go on not shooting people because someway somehow they manage to put in a good assault here and there.
- The possibility to save anywhere is very very useful, but then again it makes the game less challenging. Basically, when you screw up you just press one key to get back where you were. Convenient, but you feel less satisfaction when you solve a mission.
- SOME CRAZY SITUATIONS:
Example 1 - Imagine being surrounded at gunpoint by 6 guys and you have your hands up... The lights go out and you have a few seconds until they put on their infra red goggles. What do you do?
Example 2 - How do you get by a obstacle mine field with search lights and snipers on the watch?

Anyway, I definitely recommend this game. Buy it, and you can always sell it when you're done.


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