Home :: Books :: Audiocassettes  

Arts & Photography
Audio CDs
Audiocassettes

Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet
Cooking, Food & Wine
Entertainment
Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy
Sports
Teens
Travel
Women's Fiction
Krondor: Tear of the Gods: Book 3 (Feist, Raymond E. Riftwar Legacy (New York, N.Y.):, Bk. 3.)

Krondor: Tear of the Gods: Book 3 (Feist, Raymond E. Riftwar Legacy (New York, N.Y.):, Bk. 3.)

List Price: $25.95
Your Price:
Product Info Reviews

<< 1 2 3 4 5 6 >>

Rating: 3 stars
Summary: Has PC game written all over
Review: The only books I read now are from Raymond Feist. I've given up on the other fantasy authors due to various reasons. So saying that, I consider Feist to be one of the best writers so far.

The first two in the riftwar legacy were rather enjoyable reads but don't come close to his riftwar books. Now with Tear of Gods I am a bit further disappointed. When I was reading it, I could tell immediately this was geared towards the PC game plot. I understand the business necessity of doing so though... If you

Rating: 5 stars
Summary: A fitting finale to this trilogy
Review: The race to gain the holiest relic of Midkemia, the Tear of the god, is on between the malevolent forces of Sidi vs. the magician Jazhara and his side. If the evil sorcerer Sidi gains the gem, he will control Krondor because the Tear enables the possessor to communicate with the Gods. To do so, Sidi sends a killing machine, Bear the Pirate, to bring back the gem. Jazhara and his cohorts sail to keep the gem safe.

However, with Krondor's strongest protectors out at sea, criminal mastermind Crawler begins his plan to wreck havoc on Krondor. Time is running out as the two frontal attacks leave Krondor in jeopardy. The heroes must stop Bear, gain control of the Tear of the Gods, and return in time to prevent the Crawler's bloody massacre.

KRONDOR: TEAR OF THE GODS is the third fantasy tale in Raymond E. Feist's Krondor series. As with THE BETRAYAL and THE ASSASSINS, the story line is non-stop action and adventure on an epic scale. Sub-genre fans will fully enjoy Mr. Feist's fantasy feast, as the gifted author knows how to spin quite a tale. References to the first two books might slightly confuse new fans, who should read the first two books in order before trying this one to enhance the flavor of a cleverly designed plot. Still, this tale for the most part stands alone as a well-written novel that will provide much enjoyment to its readers.

Harriet Klausner

Rating: 3 stars
Summary: Krondor Lite for the easily bored reader
Review: There's nothing inherently BAD about the Riftwar Legacy books, they're just not great either. They are ideal for someone who finds intricate plots confusing, or long sequences without "action" boring. These are like the Harlequin Romance novels of Krondor.

In Tear of the Gods, poor Jimmy can't walk to work in the morning without having to kill a couple of cutpurses, then has to off a few more when going out for lunch, and rounding the day off with another fight to the death before turning in at night. It rapidly approached ludicrousness. We also get to meet the most impotent wizard ever, who is skilled enough to be hand picked to be the court magical advisor, yet can't seem to get a single spell to finish a street tough. She ends most fights by whacking them over the head with her staff, seems kind of sad really.

Old fans of the Krondor books will enjoy seeing more background on some favorite characters, new readers will be very disappointed.

Rating: 3 stars
Summary: Krondor Lite for the easily bored reader
Review: There's nothing inherently BAD about the Riftwar Legacy books, they're just not great either. They are ideal for someone who finds intricate plots confusing, or long sequences without "action" boring. These are like the Harlequin Romance novels of Krondor.

In Tear of the Gods, poor Jimmy can't walk to work in the morning without having to kill a couple of cutpurses, then has to off a few more when going out for lunch, and rounding the day off with another fight to the death before turning in at night. It rapidly approached ludicrousness. We also get to meet the most impotent wizard ever, who is skilled enough to be hand picked to be the court magical advisor, yet can't seem to get a single spell to finish a street tough. She ends most fights by whacking them over the head with her staff, seems kind of sad really.

Old fans of the Krondor books will enjoy seeing more background on some favorite characters, new readers will be very disappointed.

Rating: 2 stars
Summary: too much like the PC game
Review: This book follows the plot of the video game Return to Krondor almost exactly. As a fan of Feist I am very disappointed that I knew everything that was going to happen because I have played the game. If you haven't played the game it is a decent enough book, however, if you have played the game, save yourself some money and just play it again. You won't miss anything.

Rating: 3 stars
Summary: Feist continues to write excellent books, but not this one..
Review: This is the third, and probably last, book of the Riftwar Saga.

Being a favorite of mine, I must say this book mostly does it justice, but there are some definite issues.

One, it's a bit too short, sweet, but never-the-less, short. Sure, there are lots of pages, yes, but the font is huge, and the content is somewhat lacking in the end. I read it straight through in 1.5 hours or so (the other two books in the series took me 2-2.5 each).

Two, the story is a bit mucky, there are some twists and turns, but none of the finely woven conspiracies which made his other writings famous.

Three, he did not develop inter-character relationships very well during the book, some of the characters (especially the new introduction, Jazhara) seem a bit transparent, and lack emotional depth.

Those may seem like big holes, but really they're not, all in all fans will be pleased, and this is a good fantasy read in the end.

Rating: 3 stars
Summary: Required: Win98, Win2000, WinXP, PIII or better -- OH WAIT!
Review: This isn't a computer game, it's a book. I had to keep reminding myself of that.

I appreciate the fact that Feist fielded a computer game for the die-hard fans, but the attempt to mix a computer RPG with literature that you can carry to the toilet to read just isn't working. For those who have read some/all of Feist's other works, you get some small satisfaction encountering a few of your favorite characters (hence the 3 stars), but this thing really runs in a very linear fashion, clearly the illegitimate offspring of a computerized plot.

After quaking before the might of Milander at the Imperial Games, the few roman candles that Jazhara set off seem pathetic by comparison. Jimmy "The Hand" becomes a relatively generic basher and is done no justice by this type of storyline. I was almost ready to turn the page and see, "You've gained an experience level!" For Pete's sake, they had to go back to the "witch" on the hill three freakin' times before she gave them all of the info they needed!

Give me Tomas Ashen Shugar full of raging, ancient Valheru power. Give me a good computer based role playing game. Just please, oh please, Mr. Feist -- don't try to give them to me together!

Rating: 3 stars
Summary: Required: Win98, Win2000, WinXP, PIII or better -- OH WAIT!
Review: This isn't a computer game, it's a book. I had to keep reminding myself of that.

I appreciate the fact that Feist fielded a computer game for the die-hard fans, but the attempt to mix a computer RPG with literature that you can carry to the toilet to read just isn't working. For those who have read some/all of Feist's other works, you get some small satisfaction encountering a few of your favorite characters (hence the 3 stars), but this thing really runs in a very linear fashion, clearly the illegitimate offspring of a computerized plot.

After quaking before the might of Milander at the Imperial Games, the few roman candles that Jazhara set off seem pathetic by comparison. Jimmy "The Hand" becomes a relatively generic basher and is done no justice by this type of storyline. I was almost ready to turn the page and see, "You've gained an experience level!" For Pete's sake, they had to go back to the "witch" on the hill three freakin' times before she gave them all of the info they needed!

Give me Tomas Ashen Shugar full of raging, ancient Valheru power. Give me a good computer based role playing game. Just please, oh please, Mr. Feist -- don't try to give them to me together!

Rating: 4 stars
Summary: Decent reading but not the best
Review: This series is decent fantasy reading, but it is predictable and the climax for this book leaves you wanting.

It can be written much better, it seems in the end to fall together much to easily and doesnt leave you with a twist.

But it is good reading if you want a fantasy book and you cant help but follow the characters that you grow with if you read feists work.

Rating: 5 stars
Summary: Third Book
Review: Very good follows characters as set out in last two books.
I thought the story was well written. I enjoyed reading this book.


<< 1 2 3 4 5 6 >>

© 2004, ReviewFocus or its affiliates